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Text entry object Reference

Deprecated object that can be used to capture the text entered with a keyboard by a player. Read more explanations about it.

Text entry

Invisible object used to get the text entered with the keyboard.

Object actions

De/activate capturing text input
Activate or deactivate the capture of text entered with keyboard.

See parameters & details
  • Parameter 0: 👾 Object
  • Parameter 1 (❓ Yes or No): Activate

Technical note: this action internal type (in GDevelop JSON) is TextEntryObject::Activate.

Text in memory
Modify text in memory of the object

See parameters & details
  • Parameter 0: 👾 Object
  • Parameter 1: 🟰 Operator
  • Parameter 2 (string): Text

Technical note: this action internal type (in GDevelop JSON) is TextEntryObject::String.

Object conditions

Text input
Test if the object captured text entered with keyboard.

See parameters & details
  • Parameter 0: 👾 Object

Technical note: this condition internal type (in GDevelop JSON) is TextEntryObject::Activated.

Text in memory
Test the text of a Text Entry object.

See parameters & details
  • Parameter 0: 👾 Object
  • Parameter 1: 🟰 Relational operator
  • Parameter 2 (string): Text to compare to

Technical note: this condition internal type (in GDevelop JSON) is TextEntryObject::String.

Object expressions

Expression Description
Object.String() Text entered with keyboard

The Text entry object extension is always installed in all GDevelop projects: there is no need to add it from the Project Manager.

This page is an auto-generated reference page about the Text entry object feature of GDevelop, the open-source, cross-platform game engine designed for everyone. Learn more about all GDevelop features here.